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docs/slides/00-title.md
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docs/slides/00-title.md
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<!-- .slide: style=" text-align: center !important;" -->
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<br/>
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<h2 class="title">
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<span class="title-accent">//</span>
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Video Editing Basics
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</h2>
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<br/>
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**Joao Figueiredo**
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LCD Porto
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<BR />
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<div class="title-version">
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June 2025, LCD Porto
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<!--VERSION-->
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</div>
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docs/slides/01-me-me-me.md
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docs/slides/01-me-me-me.md
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<!-- .slide: style=" text-align: center !important;" -->
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## Me, me, me!
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# Joao figueiredo
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Father of three, cat porter, dog walker, ops tech manager and infinitely curious, mainly for programming, web technologies and electronics.
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### coordinator @ LCD Porto
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Operational Technology Manager @ Mota-Engil
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docs/slides/02-lcd.md
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docs/slides/02-lcd.md
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<!-- .slide: style=" text-align: center !important;" -->
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# LCD Porto
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LCD Porto is a community of makers, hackers, and tinkerers in Porto, Portugal. We focus on sharing knowledge and skills in various fields, including electronics, programming, and web technologies.
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It's a space where creativity meets technology, fostering innovation and collaboration among its members.
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* * *
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A project of Audiência Zero, a non-profit association dedicated to promoting education, knowledge sharing, , community engagement, social innovation, and civic participation.
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docs/slides/10-outline.md
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docs/slides/10-outline.md
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# Outline
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Theory: 5 Key Rules
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1. Continuity Editing
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1. 180‑Degree Rule
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1. J‑ & L‑Cuts
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1. Pacing & Rhythm
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1. Clean Audio
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Note:
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- Briefly introduce the 5 key rules of video editing.
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- Explain that these rules will be covered in detail in the following slides.
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- Ask participants why they opted to attend this workshop
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- Ask what kind of video editing they are interested in
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docs/slides/15-software.md
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docs/slides/15-software.md
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## But first....
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# Required Software
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This workshop will use the following software:
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- **Kdenlive**: Video editor that is user-friendly and powerful.
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- **Audacity**: Audio editor for cleaning up and enhancing audio tracks.
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<br/><br/>
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Open source software rules!
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docs/slides/20-continuity.md
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docs/slides/20-continuity.md
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# Continuity Editing
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> Make each cut feel like uninterrupted time & space. The audience should forget the camera exists.
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Note:
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Reinforce that continuity is about psychological comfort; when it's invisible the viewer stays focused on story, not technique.
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--
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Continuity Editing
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#### 1. Match on Action
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A cut during continuous physical movement (e.g., a door opening) hides the edit.
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* Cut at peak motion so momentum sells the splice.
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* Action should overlap a few frames across both shots for seamless flow.
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Note:
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Demonstrate with a two‑camera sample: actor sits, use a clap for sync and cut mid‑sit.
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--
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Continuity Editing
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#### 2. Eyeline Match
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Maintain where a subject looks so the viewer can orient spatial relationships.
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* Shot A: interviewer asks, eyes \~10° left of lens.
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* Shot B: guest answers, eyes \~10° right of lens.
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Note:
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Ask the class what happens if we flip shot B horizontally; show the resulting confusion.
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--
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Continuity Editing
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#### 3. Screen Direction
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Keep left‑to‑right (↔) travel consistent unless you show an explicit reversal.
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* Insert a neutral axis shot before reversing direction.
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* Works in tandem with the 180‑degree rule to anchor geography.
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Note:
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Draw arrows on the whiteboard; relate to driving footage where the car suddenly appears to go backwards if screen direction flips.
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--
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Continuity Editing
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#### Continuity Checklist
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| Area | Watch For |
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|--- |--- |
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| Action | Movement overlap, no jump stutter |
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| Eyeline | Correct sight‑lines across axis |
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| Direction | Consistent L↔R travel |
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| Props & Wardrobe | No sudden changes |
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| Lighting | No time‑of‑day jumps |
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Note:
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Encourage participants to toggle clip visibility in Kdenlive and watch each cut back‑to‑back before exporting the final cut.
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docs/slides/30-180-degree.md
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docs/slides/30-180-degree.md
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### 180‑Degree Rule
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> The camera must stay on one side of an imaginary line (the **axis of action**) so that left and right remain consistent for the viewer.
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> This is not The Matrix, you are not one of the Wachowskis.
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Note:
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Introduce the idea of spatial grammar; viewers build a mental map within seconds. Violating it breaks immersion.
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--
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180‑Degree Rule
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<img src="images/30-180-degree/180-degree-rule.png" alt="Illustration of the action axis with safe camera positions" />
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--
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180‑Degree Rule
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#### The Axis of Action
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* Subject A always screen‑left, Subject B screen‑right.
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* Any camera placed within the 180° arc keeps this orientation.
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Note:
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Point to coloured semicircle on slide—explain that this is the camera's “safe zone.”
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--
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#### What Happens If You Cross?
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* Subjects swap screen sides → confusion.
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* Eyelines no longer match → broken eye contact.
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* Movement direction reverses (car appears to turn around).
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Note:
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Play a 5‑second clip of a conversation where one shot accidentally crosses; ask the room what feels “wrong.”
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--
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#### Three Ways to Cross Cleanly
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1. **Neutral (on‑line) shot** – cut to a shot that sits directly on the axis, then to the new side.
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2. **Visible camera move** – dolly/pan across the line within a single shot.
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3. **Subject movement** – have the actor walk across the axis; cut once they’ve settled on the other side.
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Note:
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Emphasise that each method gives the audience a visual “ticket” allowing the flip.
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--
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#### Breaking the Rule — Deliberately
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> Rules are guidelines; break them with intent.
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* Fight chaos, dream logic, psychological disorientation.
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* Use colour or lighting cues to anchor geography even when L/R flips.
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Note:
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Show quick montage from "The Bourne Ultimatum" to illustrate purposeful disorientation.
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docs/slides/40-jl-cuts.md
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docs/slides/40-jl-cuts.md
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### J & L Cuts – The Invisible Glue
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| Name | What viewer hears first | Emotional effect |
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| --------- | ---------------------------- | ------------------------ |
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| **J‑Cut** | Audio from **next** scene | Curiosity / anticipation |
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| **L‑Cut** | Audio from **current** scene | Continuity / warmth |
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Note:
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Use this title slide to remind participants that picture need not dictate structure—audio is often the real storyteller.
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--
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#### 1. Anatomy of a J‑Cut
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```
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Picture AAAAA|BBBBB
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Audio BBBBB
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Timeline «——— J ——»
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```
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* The viewer *hears* Scene B before *seeing* it.
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* Creates a soft entry; ideal when dialog leads audiences into a new space.
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Note:
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Walk the room through the ASCII timeline: top row picture, bottom row audio. Point out the “hook” that pulls us forward.
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--
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#### 2. Anatomy of an L‑Cut
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```
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Picture AAAAA|BBBBB
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Audio AAAAA
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Timeline «——— L ——»
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```
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* Scene A’s sound lingers under Scene B visuals.
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* Masks jump‑cuts, preserves emotional resonance.
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Note:
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Contrast with a hard cut: play a harsh dialog‑to‑B‑roll cut, then the same with an L‑cut to prove smoothness.
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--
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#### 3. When to Use J/L Cuts
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* **Interviews** – hide camera angle switches, smooth answers over B‑roll.
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* **Narrative** – carry a scream or laugh across a reaction shot.
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* **Documentary** – lead viewers with ambient sound into the next location.
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* **Music videos** – sync lyrical phrases over new imagery.
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Note:
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Encourage students to listen for J/L cuts in nightly news pieces—they’re everywhere once you notice.
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--
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#### 4. Common Pitfalls
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| Issue | Fix |
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| ----------------------- | ---------------------------------- |
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| Echo / double room‑tone | Cross‑fade or room‑tone bed |
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| Spoken word clash | Roll‑back offset; respect pauses |
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| Music key change clash | Insert a whoosh SFX or buffer clip |
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Note:
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Mention Audacity workflow: you can extend a room‑tone bed to cover the overlap cleanly.
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docs/slides/50-pacing.md
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docs/slides/50-pacing.md
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### Pacing & Rhythm
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> Editing is choreography: every cut should land on a beat, whether visual or aural.
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Note:
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Open by clapping a simple 4‑beat rhythm and asking participants to nod when they *feel* the right moment for the next cut.
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--
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Pacing & Rhythm
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#### 1. Shot Length & Emotion
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| Shot Duration | Typical Feel |
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| -------------- | -------------------------------- |
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| 1–3 s rapid | Urgency, tension, excitement |
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| 4–7 s moderate | Conversational, neutral |
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| 8+ s long | Contemplative, dramatic, awkward |
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Note:
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Show a compilation: music video (fast), dialogue scene (medium), Tarkovsky clip (long). Ask how mood shifts with duration.
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--
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Pacing & Rhythm
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#### 2. Cut on Action Peaks
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* Slice during *movement apex* (hand lands on table, door slams shut).
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* The motion masks the splice—viewer’s eye follows flow, not the edit.
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--
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Pacing & Rhythm
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#### 3. Cut on Dialog Beats
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* Trim silences that don’t serve story.
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* Let reaction shots *finish* a spoken sentence; avoid stepping on final syllables.
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--
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Pacing & Rhythm
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#### 4. Rhythm Devices
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| Device | Purpose |
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| ------------------- | -------------------------------------- |
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| **L‑cut music bed** | Glide pace across scenes |
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| **Speed ramp** | Heighten flourish (sports, DIY) |
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| **Montage** | Compress time and build energy |
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| **Hold frame** | Let emotion breathe, signal importance |
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Note:
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Mention Kdenlive’s Time Remap effect: right‑click clip → Add Speed Change → keyframe velocity for ramps.
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docs/slides/60-audio.md
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Audio
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### Clean Audio = Believable Video
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> Viewers forgive shaky images far sooner than noisy sound.
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Note:
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Start by playing two identical clips—one with background hiss, one cleaned—and ask which looks “more professional.”
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--
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Audio
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#### 1. Capture at the Source
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* Use the best mic available; position 15–30 cm from mouth.
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* Monitor with headphones; peaks should stay below –6 dB.
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* Record at least 10 s **room‑tone** in every location.
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Note:
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Emphasise that good capture saves hours in post; show how red‑lined peaks distort irreversibly.
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--
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Audio
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#### 2. Room‑Tone & Noise Control (Audacity)
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1. Import clip.
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2. Select clean room‑tone → **Effect ▸ Noise Reduction ▸ Get Profile**.
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3. Select entire track → repeat Noise Reduction (6–12 dB reduction, Sensitivity 6, Frequency Smoothing 3).
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4. Apply **High‑Pass Filter 80 Hz** to remove rumble.
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Note:
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Warn that over‑reduction causes “swirly” artefacts—dial Sensitivity down if it sounds robotic.
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--
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Audio
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#### 3. Equalize & Compress
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* Roll off <80 Hz; dip 4 kHz to tame harshness.
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* Compressor: Threshold ‑6 dB, Ratio 3:1, Attack 10 ms, Release 150 ms.
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* Limit peaks to ‑1 dB; aim for dialogue ≈‑12 LUFS.
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Note:
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Show LUFS meter in Kdenlive (View ▸ Audio Meter) and explain web loudness target (‑14 LUFS) versus broadcast (‑23 LUFS).
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--
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Audio
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#### 4. Sync & Layering
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* Align tracks via the **hand‑clap spike** in waveforms.
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* Keep voice‑off on dedicated top audio track; ambience/FX below.
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* Add 3‑frame fades at every cut to kill pops.
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Note:
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Demo Kdenlive’s *Align Audio to Reference* for quick waveform sync—the same tool used in multicam earlier.
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--
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Audio
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#### 5. Export Best Quality
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* Export **WAV 48 kHz 24‑bit** from Audacity.
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* In Kdenlive Render: AAC 48 kHz, 192 kb/s (YouTube preset is fine).
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* Watch meters during render; ensure no clipping.
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Note:
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Clarify that archive masters stay lossless; delivery formats can be lossy.
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12
docs/slides/99-outro.md
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docs/slides/99-outro.md
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<!-- .slide: style=" text-align: center !important;" -->
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# Obrigado!
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## Joao Figueiredo
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### Coordinator @ LCD Porto
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joaofigueiredo@lcdporto.org
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Thanks to: **ChatGPT o3**
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