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<br/>
<h2 class="title">
<span class="title-accent">//</span>
Video Editing Basics
</h2>
<br/>
**Joao Figueiredo**
LCD Porto
<BR />
<div class="title-version">
June 2025, LCD Porto
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## Me, me, me!
# Joao figueiredo
Father of three, cat porter, dog walker, ops tech manager and infinitely curious, mainly for programming, web technologies and electronics.
### coordinator @ LCD Porto
Operational Technology Manager @ Mota-Engil

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# LCD Porto
LCD Porto is a community of makers, hackers, and tinkerers in Porto, Portugal. We focus on sharing knowledge and skills in various fields, including electronics, programming, and web technologies.
It's a space where creativity meets technology, fostering innovation and collaboration among its members.
* * *
A project of Audiência Zero, a non-profit association dedicated to promoting education, knowledge sharing, , community engagement, social innovation, and civic participation.

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# Outline
Theory: 5 Key Rules
1. Continuity Editing
1. 180Degree Rule
1. J & LCuts
1. Pacing & Rhythm
1. Clean Audio
Note:
- Briefly introduce the 5 key rules of video editing.
- Explain that these rules will be covered in detail in the following slides.
- Ask participants why they opted to attend this workshop
- Ask what kind of video editing they are interested in

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## But first....
# Required Software
This workshop will use the following software:
- **Kdenlive**: Video editor that is user-friendly and powerful.
- **Audacity**: Audio editor for cleaning up and enhancing audio tracks.
<br/><br/>
Open source software rules!

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# Continuity Editing
> Make each cut feel like uninterrupted time & space. The audience should forget the camera exists.
Note:
Reinforce that continuity is about psychological comfort; when it's invisible the viewer stays focused on story, not technique.
--
Continuity Editing
#### 1. Match on Action
A cut during continuous physical movement (e.g., a door opening) hides the edit.
* Cut at peak motion so momentum sells the splice.
* Action should overlap a few frames across both shots for seamless flow.
Note:
Demonstrate with a twocamera sample: actor sits, use a clap for sync and cut midsit.
--
Continuity Editing
#### 2. Eyeline Match
Maintain where a subject looks so the viewer can orient spatial relationships.
* ShotA: interviewer asks, eyes \~10° left of lens.
* ShotB: guest answers, eyes \~10° right of lens.
Note:
Ask the class what happens if we flip shotB horizontally; show the resulting confusion.
--
Continuity Editing
#### 3. Screen Direction
Keep lefttoright (↔) travel consistent unless you show an explicit reversal.
* Insert a neutral axis shot before reversing direction.
* Works in tandem with the 180degree rule to anchor geography.
Note:
Draw arrows on the whiteboard; relate to driving footage where the car suddenly appears to go backwards if screen direction flips.
--
Continuity Editing
#### Continuity Checklist
| Area | Watch For |
|--- |--- |
| Action | Movement overlap, no jump stutter |
| Eyeline | Correct sightlines across axis |
| Direction | Consistent L↔R travel |
| Props & Wardrobe | No sudden changes |
| Lighting | No timeofday jumps |
Note:
Encourage participants to toggle clip visibility in Kdenlive and watch each cut backtoback before exporting the final cut.

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### 180Degree Rule
> The camera must stay on one side of an imaginary line (the **axis of action**) so that left and right remain consistent for the viewer.
> This is not The Matrix, you are not one of the Wachowskis.
Note:
Introduce the idea of spatial grammar; viewers build a mental map within seconds. Violating it breaks immersion.
--
180Degree Rule
<img src="images/30-180-degree/180-degree-rule.png" alt="Illustration of the action axis with safe camera positions" />
--
180Degree Rule
#### The Axis of Action
* Subject A always screenleft, Subject B screenright.
* Any camera placed within the 180° arc keeps this orientation.
Note:
Point to coloured semicircle on slide—explain that this is the camera's “safe zone.”
--
#### What Happens If You Cross?
* Subjects swap screen sides → confusion.
* Eyelines no longer match → broken eye contact.
* Movement direction reverses (car appears to turn around).
Note:
Play a 5second clip of a conversation where one shot accidentally crosses; ask the room what feels “wrong.”
--
#### Three Ways to Cross Cleanly
1. **Neutral (online) shot** cut to a shot that sits directly on the axis, then to the new side.
2. **Visible camera move** dolly/pan across the line within a single shot.
3. **Subject movement** have the actor walk across the axis; cut once theyve settled on the other side.
Note:
Emphasise that each method gives the audience a visual “ticket” allowing the flip.
--
#### Breaking the Rule  Deliberately
> Rules are guidelines; break them with intent.
* Fight chaos, dream logic, psychological disorientation.
* Use colour or lighting cues to anchor geography even when L/R flips.
Note:
Show quick montage from "The Bourne Ultimatum" to illustrate purposeful disorientation.

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### J & L Cuts The Invisible Glue
| Name | What viewer hears first | Emotional effect |
| --------- | ---------------------------- | ------------------------ |
| **JCut** | Audio from **next** scene | Curiosity / anticipation |
| **LCut** | Audio from **current** scene | Continuity / warmth |
Note:
Use this title slide to remind participants that picture need not dictate structure—audio is often the real storyteller.
--
#### 1. Anatomy of a JCut
```
Picture AAAAA|BBBBB
Audio BBBBB
Timeline «——— J ——»
```
* The viewer *hears* SceneB before *seeing* it.
* Creates a soft entry; ideal when dialog leads audiences into a new space.
Note:
Walk the room through the ASCII timeline: top row picture, bottom row audio. Point out the “hook” that pulls us forward.
--
#### 2. Anatomy of an LCut
```
Picture AAAAA|BBBBB
Audio AAAAA
Timeline «——— L ——»
```
* SceneAs sound lingers under SceneB visuals.
* Masks jumpcuts, preserves emotional resonance.
Note:
Contrast with a hard cut: play a harsh dialogtoBroll cut, then the same with an Lcut to prove smoothness.
--
#### 3. When to Use J/L Cuts
* **Interviews** hide camera angle switches, smooth answers over Broll.
* **Narrative** carry a scream or laugh across a reaction shot.
* **Documentary** lead viewers with ambient sound into the next location.
* **Music videos** sync lyrical phrases over new imagery.
Note:
Encourage students to listen for J/L cuts in nightly news pieces—theyre everywhere once you notice.
--
#### 4. Common Pitfalls
| Issue | Fix |
| ----------------------- | ---------------------------------- |
| Echo / double roomtone | Crossfade or roomtone bed |
| Spoken word clash | Rollback offset; respect pauses |
| Music key change clash | Insert a whoosh SFX or buffer clip |
Note:
Mention Audacity workflow: you can extend a roomtone bed to cover the overlap cleanly.

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### Pacing & Rhythm
> Editing is choreography: every cut should land on a beat, whether visual or aural.
Note:
Open by clapping a simple 4beat rhythm and asking participants to nod when they *feel* the right moment for the next cut.
--
Pacing & Rhythm
#### 1. Shot Length & Emotion
| Shot Duration | Typical Feel |
| -------------- | -------------------------------- |
| 13 s rapid | Urgency, tension, excitement |
| 47 s moderate | Conversational, neutral |
| 8+ s long | Contemplative, dramatic, awkward |
Note:
Show a compilation: music video (fast), dialogue scene (medium), Tarkovsky clip (long). Ask how mood shifts with duration.
--
Pacing & Rhythm
#### 2. Cut on Action Peaks
* Slice during *movement apex* (hand lands on table, door slams shut).
* The motion masks the splice—viewers eye follows flow, not the edit.
--
Pacing & Rhythm
#### 3. Cut on Dialog Beats
* Trim silences that dont serve story.
* Let reaction shots *finish* a spoken sentence; avoid stepping on final syllables.
--
Pacing & Rhythm
#### 4. Rhythm Devices
| Device | Purpose |
| ------------------- | -------------------------------------- |
| **Lcut music bed** | Glide pace across scenes |
| **Speed ramp** | Heighten flourish (sports, DIY) |
| **Montage** | Compress time and build energy |
| **Hold frame** | Let emotion breathe, signal importance |
Note:
Mention Kdenlives Time Remap effect: rightclick clip → Add Speed Change → keyframe velocity for ramps.

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Audio
### Clean Audio = Believable Video
> Viewers forgive shaky images far sooner than noisy sound.
Note:
Start by playing two identical clips—one with background hiss, one cleaned—and ask which looks “more professional.”
--
Audio
#### 1. Capture at the Source
* Use the best mic available; position 1530cm from mouth.
* Monitor with headphones; peaks should stay below 6dB.
* Record at least 10s **roomtone** in every location.
Note:
Emphasise that good capture saves hours in post; show how redlined peaks distort irreversibly.
--
Audio
#### 2. RoomTone & Noise Control (Audacity)
1. Import clip.
2. Select clean roomtone → **Effect ▸ Noise Reduction ▸ Get Profile**.
3. Select entire track → repeat Noise Reduction (612dB reduction, Sensitivity 6, Frequency Smoothing 3).
4. Apply **HighPass Filter 80Hz** to remove rumble.
Note:
Warn that overreduction causes “swirly” artefacts—dial Sensitivity down if it sounds robotic.
--
Audio
#### 3. Equalize & Compress
* Roll off <80Hz; dip 4kHz to tame harshness.
* Compressor: Threshold 6dB, Ratio 3:1, Attack 10ms, Release 150ms.
* Limit peaks to 1dB; aim for dialogue ≈‑12LUFS.
Note:
Show LUFS meter in Kdenlive (View Audio Meter) and explain web loudness target (14LUFS) versus broadcast (23LUFS).
--
Audio
#### 4. Sync & Layering
* Align tracks via the **handclap spike** in waveforms.
* Keep voiceoff on dedicated top audio track; ambience/FX below.
* Add 3frame fades at every cut to kill pops.
Note:
Demo Kdenlives *Align Audio to Reference* for quick waveform syncthe same tool used in multicam earlier.
--
Audio
#### 5. Export Best Quality
* Export **WAV 48kHz 24bit** from Audacity.
* In Kdenlive Render: AAC 48kHz, 192kb/s (YouTube preset is fine).
* Watch meters during render; ensure no clipping.
Note:
Clarify that archive masters stay lossless; delivery formats can be lossy.

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# Obrigado!
## Joao Figueiredo
### Coordinator @ LCD Porto
joaofigueiredo@lcdporto.org
Thanks to: **ChatGPT o3**