Audio ### Clean Audio = Believable Video > Viewers forgive shaky images far sooner than noisy sound. Note: Start by playing two identical clips—one with background hiss, one cleaned—and ask which looks “more professional.” -- Audio #### 1. Capture at the Source * Use the best mic available; position 15–30 cm from mouth. * Monitor with headphones; peaks should stay below –6 dB. * Record at least 10 s **room‑tone** in every location. Note: Emphasise that good capture saves hours in post; show how red‑lined peaks distort irreversibly. -- Audio #### 2. Room‑Tone & Noise Control (Audacity) 1. Import clip. 2. Select clean room‑tone → **Effect ▸ Noise Reduction ▸ Get Profile**. 3. Select entire track → repeat Noise Reduction (6–12 dB reduction, Sensitivity 6, Frequency Smoothing 3). 4. Apply **High‑Pass Filter 80 Hz** to remove rumble. Note: Warn that over‑reduction causes “swirly” artefacts—dial Sensitivity down if it sounds robotic. -- Audio #### 3. Equalize & Compress * Roll off <80 Hz; dip 4 kHz to tame harshness. * Compressor: Threshold ‑6 dB, Ratio 3:1, Attack 10 ms, Release 150 ms. * Limit peaks to ‑1 dB; aim for dialogue ≈‑12 LUFS. Note: Show LUFS meter in Kdenlive (View ▸ Audio Meter) and explain web loudness target (‑14 LUFS) versus broadcast (‑23 LUFS). -- Audio #### 4. Sync & Layering * Align tracks via the **hand‑clap spike** in waveforms. * Keep voice‑off on dedicated top audio track; ambience/FX below. * Add 3‑frame fades at every cut to kill pops. Note: Demo Kdenlive’s *Align Audio to Reference* for quick waveform sync—the same tool used in multicam earlier. -- Audio #### 5. Export Best Quality * Export **WAV 48 kHz 24‑bit** from Audacity. * In Kdenlive Render: AAC 48 kHz, 192 kb/s (YouTube preset is fine). * Watch meters during render; ensure no clipping. Note: Clarify that archive masters stay lossless; delivery formats can be lossy.