### 180‑Degree Rule > The camera must stay on one side of an imaginary line (the **axis of action**) so that left and right remain consistent for the viewer. > This is not The Matrix, you are not one of the Wachowskis. Note: Introduce the idea of spatial grammar; viewers build a mental map within seconds. Violating it breaks immersion. -- 180‑Degree Rule Illustration of the action axis with safe camera positions -- 180‑Degree Rule #### The Axis of Action * Subject A always screen‑left, Subject B screen‑right. * Any camera placed within the 180° arc keeps this orientation. Note: Point to coloured semicircle on slide—explain that this is the camera's “safe zone.” -- #### What Happens If You Cross? * Subjects swap screen sides → confusion. * Eyelines no longer match → broken eye contact. * Movement direction reverses (car appears to turn around). Note: Play a 5‑second clip of a conversation where one shot accidentally crosses; ask the room what feels “wrong.” -- #### Three Ways to Cross Cleanly 1. **Neutral (on‑line) shot** – cut to a shot that sits directly on the axis, then to the new side. 2. **Visible camera move** – dolly/pan across the line within a single shot. 3. **Subject movement** – have the actor walk across the axis; cut once they’ve settled on the other side. Note: Emphasise that each method gives the audience a visual “ticket” allowing the flip. -- #### Breaking the Rule — Deliberately > Rules are guidelines; break them with intent. * Fight chaos, dream logic, psychological disorientation. * Use colour or lighting cues to anchor geography even when L/R flips. Note: Show quick montage from "The Bourne Ultimatum" to illustrate purposeful disorientation.